All of the provinces in CK2 have been painstakingly remapped against current EU4 map, and if there are mismapped spots please contact us. Converter attempts to be very careful there as well, resolving collisions by looking at which ruler developed their land the most, or has maybe built a great wonder in the province. For those countries in scope of CK2, conversion treads lightly, only updating necessary elements, eg. This applies to county histories as well - most countries will have a history (monarchs, leaders, advisors) identical to EU4 if they start at 1444.11.11 bookmark If a country's not in scope of CK2, it is untouched.
Converter tries to alter the map as little as possible against vanilla. Starting before 1066 will require the player to embrace Feudalism institution as it canonically starts at 1066. Players starting earlier will have to wait for 1453 to begin with regular tech progression as technology during CK2 era does not change much. Converter supports two starting bookmarks - 1444.11.11 and the date of conversion. Without front-end (running the converter manually), mod will be exported to converter's output/ folder, and will have to be moved manually by user. Using the front-end, the mod will be copied to EU4 mod/ directory located in users' documents, usually C:\Users\User\Documents\Paradox Interactive\Europa Universalis IV\mod. Converter supports compressed save games. Europa Universalis IV, with optional expansions, latest version is required. Crusader Kings II with optional expansions, latest version is required. 1.3.6 Buildings, Development and Wondersįeatures Requirements.
1.3.5 Diplomacy, Vassals, Tributaries and Personal Unions. 1.3.4 Advisors, Rulers, Queens and Heirs.