

Presentation wise, STALKER is a magnificent creation that, once the loading is complete, that brings the player back into the Zone immediately with exceptional graphics, lighting and weather effects along with superb sound design that give a creepy ambiance that immediately grabs you.įrom a first person perspective, the game adequately gives you modern FPS details such as a multitude of weapons, from knifes to sniper rifles, Iron sighting (down the barrel of the rifle) a variety of ammunition, grenades and firing options. Whereas Oblivion is broken up with load screens only when you go into a new dungeon or town, STALKER has distinct regions within the Zone that requires a rather immersion depriving load time to traverse. STALKER however, is a different game to Bethesda's opus. GSC's ambition of providing a real world environment to explore has been successfully done by others such as Bethesda's The Elder Scrolls IV: Oblivion.

Originally the plan for STALKER was to present the player with an area 30 by 30 kilometres to explore at whim, have GSC achieved this objective, see page 2 for more.

Using your PDA, scavenged weapons, knowledge from NPC's and your wits you make a living by taking on various jobs, whilst trying to complete the mysterious overarching objective of finding out just who you are. STALKER takes that real life situation and extends it into the world of horror fantasy.Īs the Marked One you will become a Stalker, roaming the dangerous region around the destroyed power station, confronting the human and not so human denizens of the area. The literal fallout of that accident is still being felt in the region today. Still the tech movies were released to the web, name changes ensued and now we finally have the game in our hands.īackground wise, STALKER has chosen the surrounding countryside of the ill-fated Chernobyl nuclear power station, which exploded catastrophically April 26 1986. STALKER eventually fell into the same joke vapourware category as Duke Nukem Forever, as release date, after release date was missed. By the standards of 2001 the scope was unimaginable, even by today's standards what GSC hoped to achieve was ambitious. As time went by, STALKER developers GSC trickled out details about the game they were developing. Before dual-core cpu's, prior to Phys X cards, many moons before the release of Half-Life 2 there was S.T.A.L.K.E.R Shadow of Chernobyl (STALKER).
